Thursday, February 21, 2013

Q&A with Colin Johanson


Question about custom chat channels.
Colin: Something that we can do that will help communication across communities is critical.

Question about addition functionality with the commander book.
Colin: Honestly there will be. That is on the list of stuff that we're not working on currently, although down the road that is we definitely want to make that more involved, more stuff that you could do as a commander. That's the kind of stuff that is honestly anything you guys can picture that is robust community supporting tools - those are the types of items that we really need to do this year to make it less difficult to play with other folks, coordinate with other people. The more of that we can do, it's just better for the game.

So you'd like to get as much as that done this year as attainable?
Colin: Yeah, if we genuinely can I think that weblog post I did earlier this year was kind of trying to set the table for expectations of what we're going to do this year. It is a lot less of opening new zones and factors like that along with a lot more of, let's take the core of the Guild Wars 2 gold game & try to make that as solid as we perhaps can & construct on that and make that a lot better for the reason that there's a lot room for improvement in that & I think that we've got to focus on that.

Question on the commander book being character bound rather than account bound. Any possibility of that changing?

Colin: I do not in fact know. I asked the WvW team about that & they had several excellent causes why [...], for getting to know who the commander is & they do not want that notion where if you have got 20 characters on your account & you login with each one as a distinct commander - they honestly want individuals to get to know & recognize a specific commander. That was the reason why they made them character specific. If that were to modify, if it started to become less key for a commander to be a known name that folks recognize and follow, that may be distinctive, but I think that is the main reason behind that - so that you genuinely get to know someone & know that name.

Read More Here:

http://blogs.rediff.com/gw2goldnet/2013/02/21/lunch-with-colin-johanson/

http://sushiboy.net/profiles/blogs/lunch-with-colin-johanson

http://clickforu.com/blog/70858/lunch-with-colin-johanson/

Wednesday, February 20, 2013

Verdict on Guild Wars 2's innovations


Every MMO evolves the genre as a entire, adding to the ever progressing game-play of MMO. A number of may argue that MMO have been advancing rather slowly since WoW but we've got to nonetheless take a moment to appreciate them.

GW2 for 1 expanded on quite one or two sectors without in essence changing the core MMO mechanics.

I'd like to hear what your thoughts are on the following suggestions and no matter whether they could find themselves in future MMOs.

-Dynamic Events
-No holy trinity
-Dodge program
-Downleveling
-Capabilities defined by Weapons
-Combo Fields
-Downed State (most likely connected to "no holy trinity")
-Multi-Guild approach
-GW2s take on RvR
-Skill & Create process
-sPvP "Lobby"
-Cosmetic progression
-and so on.

feel free to add more if you can think of any. Just make certain it's a proper concept, not just something isolated.

Dynamic Events are something that really sets GW2 apart from other MMOs. While your are not honestly doing anything distinct on a root level I do find them a lot more engaging and natural than grinding quests. I love just being able to wonder about & participate in content without having to chase down NPCs. For me they're a definite step up from classic quests and even more appropriate for an MMO.
Verdict: Fantastic, hope to see more in the future.

I think the Holy Trinity is something that was never in essence flawed. it had pros & cons. GW2 showed that you could make a splendid and engaging game even without it. I will admit that it seemingly makes combat a bit more shallow and less tactical though that is no necessarily as a result of the absence of the holy trinity. What I will say though that it did add a lair of class interdependence which is sadly missing in GW2.
Verdict: Works, although combat feels shallower.

Dodging is a core mechanic of GW2's combat. And I think it's great. It makes combat feel a lot more dynamic & "skillful" in spite of the comparatively couple of volume of combat skills. It adds a lair of "twitch" reflexes which more statics MMOs are sadly lacking.

Verdict: Great fun, hope to see more Guild Wars 2 gold games with dynamic combat.

Downleveling is a awesome method to keep all of the content relevant. Envision how much content WoW would have if it had such a downleveling process in place. Certain, a number of men and women like to solo outdated stuff although I find that a real niche activity along with a poor argument for withholding such a technique. It also makes playing with friends a lot more engaging since you are not immensely overpowered.
Verdict: Will hopefully grow to be a de facto common in future MMOs.

Maybe not a genuine innovation having said that and intriguing take on a skill system having your weapon define a part of your skill set. It also makes more sense that a weapon would use one of a kind attacks than an additional. I may effortlessly see future MMOs adapt similar systems although they might not make it such an integral part of the game.

Verdict: Nice and I could merely see it in future games.

Combo fields were supposed to be the "group play" mechanic in game plus the principal way in which men and women may assistance each other. It was supposed to give the rather available combat a number of much needed depth. And while the strategy works, the effects aren't meaningful adequate to add something to the game. It's a fantastic concept...just poorly implemented.
Verdict: Conceptually good though demands considerable improvement.

Downed State is a mechanic directly tied to the removal of a the holy trinity. Sadly it turns the entire Guild Wars 2 gold game into something of a rezz war as well as having a lot of questionable design alternatives. Players having three occasions their common HP in downed state , the speed at which folks can heal each other, the "fun factor" and the implications on both PvP & PvE are just poor. This is a feature I wouldn't miss & I think GW2 would be a better game without it.
Verdict: I can see why they implemented it, nevertheless pretty much everything about it's inaccurate.

Multi-Guilds are laregly a failed concept for the reason that they do not comprehend the impression of a guild. A guild is a social commitment (or is supposed to be) & as such goes against the concept of having multiple guilds at once. The reward method doesn't play well into it either. This together with the lack of overall guild features shows the Devs never really "got" guilds in MMOs.
Verdict: Proves lack of understanding of guilds as a complete in MMOs.

World vs. World is GW2's take on large scale RvR combat. As such it has only genuinely succeeded in one area, and that's it is appeal to more casual players. While that's quite a feat in itself, the WvW combat is rather stale and repetitive. Maps are too small, zerging to prevalent & Player vs. Door seems to be 80% of the combat. It feels more akin to Battlefield 3 than RvR.
Verdict: Well meant but simply not "epic".

I like the interchangeability & inherent flexibility of the skill program. It also makes balancing easier as it is easy to switch out underpowered abilities. But it also implies your build hardly matters in PvE as lengthy as you adapt. Understanding what capabilities are advantageous in which encounter becomes more key than actual skillful play. I'm not confident.....nevertheless nothing genuinely stands out here.

Verdict: Nothing special honestly as the flexibility has upsides and down-sides.


Read More:


http://gw2goldnetb.blogspot.com/2013/02/guild-wars-2-released-plot-strategy.html

http://dismarks.com/GeneralDisney/Guild_Wars_2_designer_A_responsible_company_will_provide_free_new_content

http://socialand.info/Entertainment/Guild-Wars-2-will-launched-more-endings-job



Sunday, February 17, 2013

The best way to make players re-explore the world of Guild Wars 2?


The process which most impressed me is the new achievement procedure in the recent Guild Wars two, the new system lately exposure is nonetheless not online.

I think that ArenaNet is rather brilliant in coping with many troubles in games such as the contents. It has make the greatest benefit of the game and players can reap the rewards once they're doing the contents. And a lot of players ignore a scenario that is how a lot of contents in the Guild Wars 2 gold game between twenty - sixty level. The Level range has ensured the fun content in every moment. That is so fun, but not just because of welfare.

I saw a few workers have been discussing that whether the game with low exploration enthusiasm is on account of the poor reward. For me, it is likely to be the greatest reason. ArenaNet has created a strategy which players will be in a position to delight in fun and then you will be return to any level vicinity, although they must be punished by lowering the rate of reward and cut drop.

If ArenaNet has ready for the every day process, & when the reward system mysterious gw2 gold first appeared, we will see the Guild Wars two daily job will be better.

Discover More Here:

http://submitarticles.eu/article.php?id=14366

http://goarticles.publimediacenter.com.es/article.php?id=66792

http://supermind1.com/article.php?id=23274

Friday, February 15, 2013

Guild Wars 3 with Unreal Engine 4? NCsoft has already licensed


NCsoft, the publisher of Guild Wars 2, has announced that it has acquired the license the Unreal Engine 4, the new engine from Epic Games. Guild Wars 3 will take advantage of this technology? Currently there is no official confirmation.

NCsoft has acquired a license to use the Unreal Engine 4. The company, famous for publishing Guild Wars 2, did not disclose which games taking advantage of the new engine, Epic Games, but of course all the fans have immediately thought of the Guild Wars franchise, the flagship company.

"The Unreal Engine 4 engine is a very intriguing, can provide unprecedented efficiency and performance. We plan to publish our best game of all time with the standard engine and the new cutting-edge tools of Unreal Engine 4" said James Bae, a senior NCsoft.

In the past the company has used the Unreal Engine 2 for Lineage 2 and Unreal Engine 3 for Blade & Soul, a Korean MMORPG coming in the West. For now it is still too early to tell if Guild Wars 3 will take advantage of the new engine, Epic Games, but the news of the acquisition of the license is hope.

Meanwhile, there's other news related to the latest version of the engine from Epic, specifically from Phosphor Games, the studio responsible for Horn and The Dark Meadow, two games for iOS. The developers have announced that they are working on their most ambitious project ever, Awakened Project that will be based just on Unreal Engine 4.

The development of this Guild Wars 2 gold game was six years ago when it was still called Hero. Midway would have to prepare for publication, but the closure of the company has thrown the title in the so-called limbo. In the meantime, the team at Phosphor Games has not been idle in his hand and after publishing two high-profile games for iOS devices now wants to complete work on Hero / Project Awakened started years ago.

The peculiarity of this game is the ability to create from scratch their own superhero with numerous powers, abilities, and customization options. For example, you can choose to become invisible, to transform your skin in hard rock, to move at super-sonic speed, to enchant NPCs to fight for your side and much more.

To support the project developers have launched a campaign funding on Kickstarter. The goal is to reach 500 thousand dollars to make a single player game. If donations were to exceed the amount of 800 thousand U.S. dollars, the development team will also include support for the mod, but with a million dollars the game will also include a competitive multiplayer mode.

Awakened Project currently has convinced almost 4,000 users, who donated 135 thousand dollars to finance the GW2 gold game. The campaign to support developers will last until March 6. Give him a chance?

If you want to learn more news about gw2 gold,buy Guild Wars 2 gold, pls go to gw2gold.net:

http://coolplayi.blogspot.com/2013/02/update-no-wvw-rating-reset.html

http://gw2goldgam.blogspot.com/2013/02/mmorpgcom-interview-with-colin-johanson.html

http://fastergold.blogspot.com/2013/02/upgrade-open-world-of-guild-wars-2.html

http://greatgolds.blogspot.com/2013/02/guild-wars-2-new-pvp-map.html

http://lucindaspicer.skyrock.com/3143259012-Darkfall-Unholy-Wars-shows-off-its-crafting-chops.html

Wednesday, February 13, 2013

Trying to find GW2 below $20


Seeking to pick up this game for4 Under 20 bucks or a lil over. Not willing to pay more than $25 since i dont htink its worth that.

I'm not certain what you're aiming at by posting this. Are you seeing if anybody knows of a stunning deal?

As it stands, GW2 is in all probability 1 of the few Guild Wars 2 gold games that is worth a good deal more than it is original box price; the volume of content within it alone is worth thrice the price of the box, and quite possibly ten occasions more if you are used to console games that only last a couple hours.

It's a matter of private taste on whether you will truly experience it all, but there need to be little doubt that the value is there and worthy of many recognition in my personal opinion.

Be conscientious when you get....there are Plenty of scammers out there trying to find people just like you who are looking for a "bargan".

You are better off coughing atleast 40-50. Not a large number of men and women would steep beneath 30 for a game that is 60 and no sub fee afterall unless they were conning you.

I personally say either get the full game for atleast 40 or higher or not at all. Afterall, for the same original fee you get 4 months of a $15 sub, a year of $5 sub, & if you do not like it go ahead & shelve it like me until something substantial comes your way that eyes your fancy. Or wait a longer time after which you could potentially find somebody willing to shell out the game for a $20.

You are not going to find the gw2 gold game by means of official sources for $20 until after an expansion launches. Sometime after that, you could be able to pick up the original game for $20, but that will not give you the expansion with it.

Should you find a site claiming to sell new copies for $20, then it's possibly a scam. In case you try to get a "used" account for $20, then it is buyer beware, and do not be too shocked or blame ArenaNet should you get scammed.