Saturday, March 23, 2013
GW2 Dev blogpost to detail modifications to the Guild Mission system in March patch
In the new dev blogpost titled Guild Missions: A Good Foundation, Anthony Ordon detailed some of the upcoming changes to the Guild Mission method in the March 26 patch.
Last month we rolled out our new guild missions, open-world content particularly produced with guilds in mind. That was just the beginning. We developed guild missions as a platform feature. It wasn't enough to simply add quite a few content for guilds to play gw2 gold after which call it done, we wanted to construct the groundwork for future teams so they may prolong and enhance guild missions with relative ease.
Even though the guild content team is much smaller now, all of our preceding members are now a part of those future teams, where they will be... you know, influencing the outcomes of those assignments. So while the guild content team is exceptionally happy to bring you this month's update, we are most definitely thrilled that even if we stopped working on guild missions today, this would be just the very first morsel of a lot of delicious guild updates to come.
New Mission Type: Bounty Hunt Training
1 of the most exciting fundamentals of the guild mission feature is our ability to add 100% new sorts of missions. And while the sky's the limit on what these new varieties could be, this month we set our sights on something much closer to the ground level: the Bounty Hunt training mission.
This mission is created to provide minimal and casual guilds with an avenue for accessing & unlocking guild content. The objective is uncomplicated: defeat one bounty target inside fifteen minutes. Make no mistake, this is nonetheless rather much a group activity, as tracking and defeating even a single bounty is no trivial job. Those Guild Wars 2 gold players who belong to a 1-person guild might still are compelled to join forces with quite a few other players for at least a confined run.
An important detail to note is that the Bounty Hunt coaching mission is automatically accessible to be built once the guild has researched Art of War Level 3. It expenses 300 Guild Influence and 72 hours of investigation time. Rather than Guild Merits, 3000 Guild Influence will be rewarded. This ought to be perfect for the smaller or less active guild that can't earn at least 1000 Influence a day.
3 New Guild Bounty Targets
The Tyrian authorities are content to report that guilds are hunting down hundreds of bounties every day. Yet the nefarious criminals of Tyria haven't been deterred, and now they're hitting back challenging. This month we are bringing you three new bounty hunt targets that are more insidious, more deadly, and more elusive than ever before. Take a check out this bit of intel, if only so you are not caught entirely off guard once you need to adapt your method:
two-MULT - This defective prototype weather golem has been storming around Timberline Falls. Target demands to be brought in for a software patch.
Huge Mayana - This voracious hylek is wanted for questioning about a recent poisoning. Target is thought to have taken refuge in the canopy of Sparkfly Fen.
Yanonka the Rat-Wrangler - This rogue ogre is wanted for spying on & sabotaging various factions vying for control of the Fields of Ruin. Target is notorious for making use of pet rats to do her dirtiest work.
New Rewards
Extending guild missions is not limited to just content. We aim to boost rewards as well. To that end, a completely new set of weapons has been commissioned & made accessible at the Guild Commendation vendor.
& More...
Aside from new content and minor bug fixes, we are also making as a good deal of incremental improvements to the usability of Guild Missions in general. I.e., mission activation, success, and failure are now displayed within your guild's history. We've also updated the descriptions of loads of bounty hunt targets for accuracy. Stay tuned for more to come in this department.
We'll see you in-game!
Going Here:
http://forums.countrysampler.com/post/ArenaNet-teases-next-Guild-Wars-2-living-story-Flame-amp-Frost-The-Razing-features-2-6261614?pid=1277332463#post1277332463
http://www.press-release.in/en/guild-wars-2-flame-frost-gathering-storm-update-arrives-trading-post-previewing-now-6418994
http://supermind1.com/article.php?id=29397
http://gw2goldnet.techmaza.in/2013/03/21/guild-wars-2-new-items-at-the-living-history/
http://submitarticles.eu/article.php?id=4109
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This mission is created to provide minimal and casual guilds with an avenue for accessing & unlocking guild content. The objective is uncomplicated: defeat one wizardry gold bounty target inside fifteen minutes. Make no mistake, this is nonetheless rather much a group activity, as tracking and defeating even a single bounty swtor credits is no trivial job. Those Guild Wars 2 gold players who belong to a 1-person guild might still are compelled to join forces with quite a few other players for at least a confined run.
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