Friday, November 9, 2012

Guild Wars 2 sPVP - The Death Spiral of Competitive Play


It has become very apparent that there has been a major drop-off in the interest in s/tPvP.
Paid tournaments are seeing long queue times even during peak hours, and there seems to be a dwindling number of teams that are taking the gw2 gold game seriously anymore.
There are several reasons for this:
Stagnant, uninteresting play (bunker guardian and back point tp/time warp mesmer in every comp, few viable builds overall)
Limited options for solo players
New or pickup teams have no consistent way to play against other evenly skilled opponents
The ticket system is placing a barrier in front of people who may actually want to try to find consistent arranged opponents
tPvP is missing many basic features that even GW1 released with 7 years ago
I elaborate on these points in the video.

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